EA just beat Microsoft's entire press conference in the first 5 minutes when they revealed Need for Speed: Hot Pursuit, developed by Burnout creators Criterion. The game is a reboot of the series as envisioned by the Criterion team, and it looks great. One of the chief new features is the ability to play as the cops in both campaign and multiplayer.
They demo'd a cop vs criminal race for us, and it looked fantastic. One of the things I noticed most was the great transition from an intro cutscene to the race itself, which was entirely seamless with the exception of the HUD fade in. I can't wait to get my hands on the game and find out how well it plays.
Given the DualShocks the crew was demoing the game with, NFS Hot Pursuit looks to have been developed primarily on PS3, though I'm sure the 360 port will be great.
The game will be out November 16th.
Hey everyone, it's time for a Fanservice group project!
I have had either the privilege or horror to watch White Album. Based on the visual novel of the same name, this anime is a faithful adaptation of series in style and plot. Having had it recommended to me and watching the first episode a year or so ago, I decided to pick it up again to give it a shot. After watching White Album, I have mixed feelings about the show, mostly coming from my bowels. White Album is a pseudo-harem drama that transcends the genre by making the main character, Touya Fujii, and half of the cast into human failures.
Edit: surprisingly quick responses from Crecente himself prompted a few changes.
Normally I open doors for women, eat all of my dinner and respect my elders. I've got no problems with authority or people that are simply above me for no other apparent reason than experience and effort, and I respect those people for those very reasons. That said, I also have no problem with making sure credit is given where credit is due, and believe in having decent games represented fairly and professionally.
For that reason, I should--no, I must--raise issue with Brian Crecente's coverage of Sengoku Basara: Samurai Heroes. It's completely underwhelming and has given Kotaku's readership a terrible impression of the upcoming game. My issues are not completely trivial, nor am I just needlessly hating on Crecente, nor Kotaku for publicity, click-through traffic or just to whine. I realize that the business of journalism is a business: money gets passed around, favors are pulled, and so on. While I will not make any presumptions as to whether or not that is even remotely relevant to Kotaku's coverage of Sengoku Basara: Samurai Heroes, I believe that games should be represented fairly when they deserve to be, especially on one of the most trusted and most widely-read outlets for video game journalism on the internet.
I was asked in my Literary Criticism class to come up with a comparison of Shakespeare's Taming of the Shrew with some (read: ANY) form of pop culture. That was their first mistake. The following is copy from the 12 pages of references to anime bullshit Shakespeare could have always done without. I may or may not believe any of this, but hey, do what you gotta do.
Every Cell in my Playstation is tingling with excitement. Just last week, iPod hacker extraordinaire George Hotz announced that he had cracked the PS3. This week, he gives us the goods, by which I mean the software exploit he's developed. Because I am not a hacker, I will not attempt to explain how he did it. Actually, he does that quite well himself.
A recent study conducted by the University of Illinois, the University of Pittsburgh, and MIT surprised several people when it found that brain size is proportional to video game performance. The experiments consisted of people with relatively little gaming experience playing two games specially developed for the study. One game had players concentrate on a single task (think Tetris), the other shifted their attention between multiple jobs (think a strategy or simulator game). Presumably these were non-competitive games, and results were compared via a scoring system. If I'm reading the article right, the team found that they could predict the best player 25% of the time based on the size of their brain.
Bayonetta is a very strange game. It snubs masculinity and macho manliness in a genre dominated almost exclusively by burly, muscle-bound, devilishly attractive men and Spartan war gods. The debates as to whether or not it's a culturally progressive game or an exploitative assault against women still rages on. It employs sex as a deadly weapon where other similar games have used it as a minor and often completely overlooked selling point.
It's also easily the best game in its genre to this day.
As some of you may or may not know, yours truly is a Something Awful forums member -- I paid my ten bux. The anime subforum on SA proposed that posters submit a list of the five anime series released between 2000 and 2009 that they thought were truly special, groundbreaking or otherwise significant. Being the opinionated person that I am, I had to contribute my horrible animu picks.
Today Is A Beautiful Day. Granted, it's technically 1AM my time and I am tired like no other, but It Is A Good Day Nonetheless. Why??
Capcom Unity, Capcom's in-house social networking site, hosted a Mega Man birthday party and streamed it live to the internet, registering 80,000 unique visitors watching the stream by the end of the two-hour production. Keiji Inafune, creator of the Megaman franchise himself was present, as was Hitoshi Ariga, mangaka for the up coming Mega Man Megamix comic books -- which, confirmed as of tonight, will be published stateside by Capcom's main squeeze Udon Comics. There were plenty of other important Japanese people and I'm sure they had names but I was sharing a video stream with 79,999 of my closest friends...it was kind of choppy. I missed their names. My apologies.
So, what came out of this little event? What was the BIG UNREVEALED NEWS?!